ASSET PACK COLLECTION
This asset pack is an assignment I completed as part of my advanced 3D course. We were given the whole semester to work on a 3D project that would be relevant for a field we would like to apply for. I decided to make a game-ready asset pack that would be based on a piece of professional concept and made following a game production pipeline.
The concept art the project is based on comes from the visual development for the movie Coraline. Each individual asset was modeled in Maya with the reference behind it. Each model has two versions, a low poly to be used as the final asset and a high poly to be used for baking in Substance 3D. The final renders of the images for this folio were made with Arnold in Maya, but the textures can be exported out of Substance for game engines as well.