hunchback puppy

This puppy was my final assignment for my in depth character design class. Throughout the semester we went in depth on the process of creating a 3D character, from concept to in engine render. We were taught a game ready, industry standard workflow with the final result being imported into Unreal.

This class was one of the most valuable parts of my studies and has provided with resources I constantly revisit.

Sculpted in Zbrush. retopped in Maya 2019. Textured in Substance. Rendered in Unreal Engine 5